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Google’s Top Contributor Talks with BHS Help Desk

Help Desk Live Season 2: Episode 19 In Help Desk Live-Episode 19, Timmy Sullivan, a junior and first-year member of the Help Desk, had the pleasure to talk with Ziggy Dziegman. Ziggy is a Top Contributor and Rising Star on Google Product Forums, Google’s official discussion boards for users to ask questions and report troubles…

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Help Desk Students Excel at EduCon

This past weekend, BHS students Cat Hoyt, Kristin Johnson, Mira Mehdi, and Kelsey O’Brien represented the Burlington High School Help Desk program and attended EduCon 2.7, one of the country’s most prestigious educational conferences, in Philadelphia, Pennsylvania. Shortly after presenting on Augmented Reality in the Classroom with Mira at the MassCUE conference back in October,…

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VOTE BURLINGTON FOR THE FOLLETT CHALLENGE!

Editor’s note: The post below originally appeared on BHS Help Desk Senior Cat Hoyt. At the end of the post, I have embedded the video which Cat created for her 20% time project. I am incredibly proud of the initiative Cat took to create this video. She dedicated many hours of filming and editing to…

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Meet the Techie Ladies of BHS!

Editor’s Note: This post originally appeared on the blog of Mira Mehdi, a BHS senior and second year member of the BHS Help Desk. Mira, along with her three female Help Desk colleagues; Cat, Kristin, and Kelsey will be presenting next weekend at EduCon in Philadelphia. Their EduCon conversation topic, “Closing the Gender Innovation Gap:…

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Google Classroom Mobile App Has Arrived!

Note: Currently, the Classroom iOS app is a bit tricky to find in the App Store, but my tech savvy students found it! Here’s how they did it: students launched the Google search app (in the App Store) then clicked on “related.” From there, they scrolled to the end of the second row of Google…

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Engaging Learners Beyond the Screen with Osmo

This post originally appeared on TJ Horgan’s blog Osmo, a unique gaming accessory for the iPad, was created by Tangible Play, Inc. in 2014, and that is exactly what Osmo is. Osmo uses groundbreaking reflective artificial intelligence technology and is the epitome of tangible play, as it introduces kinesthetic learning opportunities for developing minds and closes…